-4 Rifles (or PM but it’s not as efficient)
-1 AWP or Scout (he absolutely needs a P250)
-(Stuff can be usefull but you can do without it)
1 Rifle goes palace, 1 A ramp, 1 B aps and 1 underpass.
The sniper goes mid and takes a safe line on short.
Wait for push. If they don’t, try to get a kill on someone.
–If your team entries, every rifle push on his position and the sniper watch mid for rotation. Then, attack the least protected site and fast plant.–>Ez win.
–If the ennemy entries, make a lot of noise on both sites, regroup on mid and attack a site as fast as possible.–> The site is taken, the bomb is planted but the win is not assured.
In this strat, the ennemy can’t flank you !
First round on cobblestone T side, everyone buys dual berettas, one person buys a flash. as you rush tunnels one throws a flash into drop room. everybody drops into drop room and exits through window towards A through doors. Most likely someone body on CT called B as they heard wood steps in tunnels and you will catch rotating CT’s off guard. Spam duallies and capture A site. You can also push 1 teammate down B long and the remaining 4 people go drop and capture B site. (I use this strat on every game of cobblestone, and if you do it right it works every time.)
CSGO Pistol Strat:
4 people a ramp
1 person in palace
At 1:40 the ramp people throw a smoke:
One person that is staying behind throws 2 flashes allowing the other 3 players to rush the site.
(Try and isolate duels and trade between the players)
The palace person stays in palace watching jungle and stairs for anyone pushing. As the players rush the site, the palace person throws a molotov under balcony.
Then there are 2 people rushing CT spawn. The bomb planter throws 2 flashes into CT as the 2 players take CT.
Then as the bomb planter plant the player at palace goes out and holds site with the planter.
Cobblestone : T side – (Pistol Round) A: Kevlar B: Smoke + Flash C: Smoke D: CZ dropped from C + Kevlar E: P250 dropped from B + Kevlar 1.Run a default to hold for any CT aggression for 15 to 20 seconds. (2 B 3 outside Mid) 2a. After that, SpaZ and HAHA and Frost go B platform. Meanwhile Opsrey and Ohms are waiting by statue. Smoke B plat and Frost will lurk around the smoke. Job of Frost is to stop the CTs from rotating. SpaZ goes back to join A (bomb) at A long after smoking B plat 2b. Meanwhile, HAHA and Osprey will clear out mid and danger. Once clear, SpaZ and Ohms will walk up A long. 3. Osprey smokes connector and flashes the site while everyone but frost hit the site. Frost can either rotate back to drop room to listen for info and stop rotations or fight the CTs at B. CTSide: ( 1-1-1-0-2) (Long, Mid, Drop, 2 Bsite) Mid player throws a smokes that pops in B long on his way down to mid doors, Meanwhile the cat person is holding an aggressive angle waiting for the push at cat. Drop player will hold a basic angle watching drop. One person on B sits plat with an awp waiting for a pick, then falls back to statue. Meanwhile the other player is sitting on chicken coup and throws a molly and a flash for AWPer to fall back
TEAMS STRAT. ALL ROLES USED (AWP, LURK, ENTRY, REFRAG, SUPPORT)
Default pistol – Rush B apps OR rush A palace | 2 flashbang 3 armor
Default buy rounds – Mid control, send 1 awp mid smoke CAT and CONN + 1 underpass and dymaic play site based on resistance | 2 smokes 3 flashes 5 armor 1 awp
What you need: 2 Catwalk players, 3 Long players.
3 Players go long and try to take map control while 1 Catwalk player should smoke off mid doors when the round starts, The catwalk players should flash mid when they start crossing to short, they also need to flash short to gain map control. The 2 cat players should kill the Long CTs distracted by the Ts at long.
Ez bomb plant Ez Win.
3 smokes, 2 fires, and one flash is the minimum needed for this strat. Preferably, your entry fragger has a flash, smoke, and moly. The supporter needs a smoke and a moly. The awper or lurker just needs one smoke. Obviously, the players can buy more utility, but this is just the bare minimum. Also, you can split the required utility across more players as well if you’d like.
First, the supporter should smoke snipers nest, then 3-4 players will rush mid and the entry fragger flashes out to mid. The awper or lurker needs to stay at t spawn and smoke jungle. The mid players need to act fast, because the goal for them is to get to jungle and snipers before the jungle smokes fades away.
1-2 players go to a ramp. Their objective is to make a distraction at the a bomb site. At mid, the entry fragger peaks connector, and then throws a smoke to block off cat. As soon as the entry fragger throws this smoke, the 1-2 players at a ramp need to make a distraction. They need to throw flashes, throw decoys, and hopefully get a frag at a to sell the fake. The 3-4 players need to rush into jungle and into snipers. Then, they go to market and on to the b bomb site. The supporter throws a moly at van and the entry fragger throws a moly at cat.
The bomb will be planted B unless there is absolute certainty that there are no counter terrorists at the A bomb site. It is the 1 or 2 players’ responsibility to call whether A is absolute safe or not. Usually, it won’t be clear.
When the bomb is planted B, the 1-2 players at A can go to mid and/or watch cat to catch rotators that are trying to defuse the bomb at B.
This is a full buy strat and requires patience and little bit of luck. Everybody needs to buy full utility ad some ESPECIALLY the B team. the team will be split in 3 teams A(2) B(2) and Mid(awper)
The whole team with start with each player buying full utility and a decoy for each. The ENTIRE team with throw decoys onto A. The B team will buy another nade on there way over and they need to rush to b aps ASAP. The mid Awper needs to be smoked in so have someone smoke window while they go cart. When the B team arrives a aps they need to throw down all their utility and make a hell of a commotion spray in areas try to get a kill but dont force it. Meanwhile the A team will wait until the CTs have rotated and they try to plant without making much noise through palace. After the plant the Mid awper will cover mid and try to take out the rotating CTs. the B players will come out of B aps and follow the CTs and slow there rotation. At this point the CT team has literally lost. A team only has to watch palace and T spawn while B team takes CT spawn and Awper holds mid. Ez Pz
For this you’re going to need a 5 man, this can be used on pistol round.
Two people buy a smoke, another buy a flash. Smoke long for the fake and then 3 go through tons and two go through mid,
The two going mid one smokes mid, and then one flash into B making the entry frags
Three rush through tuns. ez pz