Pistol Round Strat

CSGO Pistol Strat:

A hit:

4 people a ramp

1 person in palace

3 Smokes

4 Flashbangs

At 1:40 the ramp people throw a smoke:
Bottom Stairs



One person that is staying behind throws 2 flashes allowing the other 3 players to rush the site.

(Try and isolate duels and trade between the players)

The palace person stays in palace watching jungle and stairs for anyone pushing. As the players rush the site, the palace person throws a molotov under balcony.

Then there are 2 people rushing CT spawn. The bomb planter throws 2 flashes into CT as the 2 players take CT.

Then as the bomb planter plant the player at palace goes out and holds site with the planter.

Cobble Strat

Cobblestone : T side – (Pistol Round) A: Kevlar B: Smoke + Flash C: Smoke D: CZ dropped from C + Kevlar E: P250 dropped from B + Kevlar 1.Run a default to hold for any CT aggression for 15 to 20 seconds. (2 B 3 outside Mid) 2a. After that, SpaZ and HAHA and Frost go B platform. Meanwhile Opsrey and Ohms are waiting by statue. Smoke B plat and Frost will lurk around the smoke. Job of Frost is to stop the CTs from rotating. SpaZ goes back to join A (bomb) at A long after smoking B plat 2b. Meanwhile, HAHA and Osprey will clear out mid and danger. Once clear, SpaZ and Ohms will walk up A long. 3. Osprey smokes connector and flashes the site while everyone but frost hit the site. Frost can either rotate back to drop room to listen for info and stop rotations or fight the CTs at B. CTSide: ( 1-1-1-0-2) (Long, Mid, Drop, 2 Bsite) Mid player throws a smokes that pops in B long on his way down to mid doors, Meanwhile the cat person is holding an aggressive angle waiting for the push at cat. Drop player will hold a basic angle watching drop. One person on B sits plat with an awp waiting for a pick, then falls back to statue. Meanwhile the other player is sitting on chicken coup and throws a molly and a flash for AWPer to fall back


Default T side

Default pistol – Rush B apps OR rush A palace | 2 flashbang 3 armor

Default buy rounds – Mid control, send 1 awp mid smoke CAT and CONN + 1 underpass and dymaic play site based on resistance | 2 smokes 3 flashes 5 armor 1 awp

Dust2 Gun round A Take

What you need: 2 Catwalk players, 3 Long players.

3 Players go long and try to take map control while 1 Catwalk player should smoke off mid doors when the round starts, The catwalk players should flash mid when they start crossing to short, they also need to flash short to gain map control. The 2 cat players should kill the Long CTs distracted by the Ts at long.

Ez bomb plant Ez Win.

B/midlong strat

  1. Buy 1 smoke,
  2. Throw it down to a ct smoke
  3. One hold Long
  4. 3 Guys go mid ( slowly )
  5. last guy hold tunnel
  6. 1:10 the middle guys push b
  7. 1:05 The tunnel guy push b
  8. The last guy there holding short is gonna take the rushers at long.
  9. if they dont come long, the guy there holding long go to b 15 seconds after plant, cause if they are ct. its ez kills for him
  10. EZ Round


Mid to A to B through Market

3 smokes, 2 fires, and one flash is the minimum needed for this strat. Preferably, your entry fragger has a flash, smoke, and moly. The supporter needs a smoke and a moly. The awper or lurker just needs one smoke. Obviously, the players can buy more utility, but this is just the bare minimum. Also, you can split the required utility across more players as well if you’d like.

First, the supporter should smoke snipers nest, then 3-4 players will rush mid and the entry fragger flashes out to mid. The awper or lurker needs to stay at t spawn and smoke jungle. The mid players need to act fast, because the goal for them is to get to jungle and snipers before the jungle smokes fades away.

1-2 players go to a ramp. Their objective is to make a distraction at the a bomb site. At mid, the entry fragger peaks connector, and then throws a smoke to block off cat. As soon as the entry fragger throws this smoke, the 1-2 players at a ramp need to make a distraction. They need to throw flashes, throw decoys, and hopefully get a frag at a to sell the fake. The 3-4 players need to rush into jungle and into snipers. Then, they go to market and on to the b bomb site. The supporter throws a moly at van and the entry fragger throws a moly at cat.

The bomb will be planted B unless there is absolute certainty that there are no counter terrorists at the A bomb site. It is the 1 or 2 players’ responsibility to call whether A is absolute safe or not. Usually, it won’t be clear.

When the bomb is planted B, the 1-2 players at A can go to mid and/or watch cat to catch rotators that are trying to defuse the bomb at B.



Double Fake

This is a full buy strat and requires patience and little bit of luck. Everybody needs to buy full utility ad some ESPECIALLY the B team. the team will be split in 3 teams A(2) B(2) and Mid(awper)

The whole team with start with each player buying full utility and a decoy for each. The ENTIRE team with throw decoys onto A. The B team will buy another nade on there way over and they need to rush to b aps ASAP. The mid Awper needs to be smoked in so have someone smoke window while they go cart. When the B team arrives a aps they need to throw down all their utility and make a hell of a commotion spray in areas try to get a kill but dont force it. Meanwhile the A team will wait until the CTs have rotated and they try to plant without making much noise through palace. After the plant the Mid awper will cover mid and try to take out the rotating CTs. the B players will come out of B aps and follow the CTs and slow there rotation. At this point the CT team has literally lost. A team only has to watch palace and T spawn while B team takes CT spawn and Awper holds mid. Ez Pz

Split Rush B

For this you’re going to need a 5 man, this can be used on pistol round.

Two people buy a smoke, another buy a flash. Smoke long for the fake and then 3 go through tons and two go through mid,

The two going mid one smokes mid, and then one flash into B making the entry frags

Three rush through tuns. ez pz

T mid control to B


3 smokes (maybe 4 but unneeded)

1 moltov

Flashes (as many as you want)


2 people throw smoke t make the  middle wall of smokes and one throw the middle hut smoke (rare antiboost through sand bags but still.) After the smokes pop throw flashes (save some for cross and push out 1 player goes on top of vent area and looks white box if doesnt have molotov and wait for pushes if they do maybe 5 seconds before the smokes decipate someone smoke between white box and highway and push z. If your team has another smoke smoke off truck and take b (someone staying z for truck and highway flank.) The ct are most likly going to molotov heaven so 2 people through smoke and run out site and the tree people with through flashes for heaven people. One person that goes heaven goes checkers and clears angles then if its clear or he has killed people he/she watches b main for flank. The other person will stay blue box hiding behind smoke (assuming that they smoked tree) then teamates eill flash out tree and run out and take sight. Then plant bomb. If you have any suggestions msg me on discord SourZ#0302


Cache T pistol round

Everyone buy decoy and throw them in front of B main, everyone should go B but instead of rushing it stop and dont peek and wait for them to push, there is a 80% chance that the ct’s gonna push b and gather information, get the kills and push after that all together towards B

ez round

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