Dust 2 mid to B take

4 smokes

At least 1 Molotov

Lots of flashes

At least 1 HE

 

Player 1

Ok for this strat you need a player with a smoke and HE to go b tuns. He may also need flashes. So he has to instantly smoke the tunnel into B and then check lower. He has to hold off tunnels on his own until his team mates tell him to peak. This is why he has the HE grenade. When told by his team mate he will peak b from tunnels ( smoke will be clear at this point) and kill the player that will be fleeing from the moly at back of site. He must do this in time with another player peaking window.

 

Player 2

Ok player 2 will be holding pushes from long until told to push. He will need whatever he needs to hold long but he cannot push. When he is told he will go and help at short and then with his team they will go through mid doors and up to B. He will just have to help take B. He could also take a smoke for after-plant.

 

Player 3

Right player 3 has to go and smoke xbox at the start of the round. He will then push with p4 and p5 and take short. He will then push up to window and throw a moly back of site. He will then tell p1 to peak and kill the awper back of site. He might use a flash for this as well. Once the awper back of site is dead he will tell the team to push onto site

 

Player 4

Ok this player will go with p3 and p5 up short. Then while they clear short he will smoke CT. He will tell his team mates and then they will all push mid doors. He will then just take site when told by p3.

 

Player 5

Ok lastly this player will also go to short when xbox is smoked and clear out short. He will then push mid doors when told move towards B while watching for the flank. He might want to re-smoke CT when p3 molys back of site. He will then push onto site with team mates.

 

Miss

Team mates may buy any other utility that is needed. This is a full buy strat.

Continue reading “Dust 2 mid to B take”

A late Fake, go B

First All go Palace, maybe one stays at ramp and waits defensely. Wait till 1:20, throw smokes for Stairs, jungle and CT span, Throw few flashes, throw 5 Decoys, with smgs is best. Then 4 guys including Bomb go B fast. Rush B, one stays possibly at appartments, watching the back. The other one that waited on A, Goes at 0:50 on A spot, when Bomb maybe is already planted, tries to backstab the enemies through CT span to kitchen maybe.

Long Side DD Cleaning Team

Needed for this strat:

A Galil, AWP, UMP45, Scout (if you are a god with it)

2 Flashes(for safety)

You need to spawn right on mid or closer, if you spawn farther (but not far enough that you see B Side) you should buy flashes or bhop.

When the Freeze time finishes, rush to long Side ddoors.

You will arrive there sooner than the CT (if they are not a bunny god),then start to shoot the place where they look at doors.

If you did these perfectly and there is noone there, dont even check the other places.

You got the DDs cleared!

Pistol Fake A and B rush

4 guys go B apartments and 1 go A ramp. 3 guys from B buys smoke grenades. Person on the ramp buys kevlar. 1 man from b drops him tec-9. 3 guys from B throws smokes on A just to made a lot of sound. Guy from A bait CT’s as long as he can. Guys from B aparts RUSH B CYKA.

 

T-Side Pistol

A: Kevlar

B: Smoke + Flash

C: Smoke

D: Tec-9 dropped from C + Kevlar

E: P250 dropped from B + Kevlar

1.Run a default to hold for any CT aggression for 15 to 20 seconds. (2 B 3 outside Mid)

2a. After that, C and E go B platform. Smoke B plat and E will lurk around the smoke. Job of E is to stop the CTs from rotating. C goes back to join A (bomb) at A long after smoking B plat

2b. Meanwhile, B and D will clear out mid and danger. Once clear, C and A will walk up A long.

3. B smokes connector and flashes the site while A,C,D hit the site. E can either rotate back to drop room to listen for info and stop rotations or fight the CTs at B.

 

 

Mirage a fakeout

Move toward a ramp/palace. At 1:35 smoke off CT and stairs. Flash as well. Try to get picks on a until 1:15. At 1:15 creep back through t spawn towards b apps. At 1:00 the ct’s prolly will rotate, so walk back to a. Smoke CT, molotov stairs and connector, clear site if any ct’s stayed, and plant. The ct’s would’ve rotated to b while you plant at a, making them have to pull off an retake. Once the bomb is down, take afterplant positions and win the round

Overpass Pistol Strat

CT Pistol Round Strat

Utilities needed:

  • 1 Kit (Its the best if one of your b player buys the kit)
  • Grenades (A player)

How it plays out:

4 Players stack b they will play defensive so the Terrorist’s wont see that your stacking b. At least 1 CT play at heaven so he can rotate fast to A.

1 Player with anti rush grenades like flashbangs +  molotovs will push Fountain and stay there watch out for steps in connector.

Possible Outcomes:

  1. The enemies will Rush B your strat is working and you get the pistol round.
  2. The a Player sees people from Fountain and throws his grenades and falls back to site Instantly 1 or 2 B players rotate back to A

Other Possibilities to use the Strat

  • Anti-Ecos
  • If the enemies only go B
  • If you suspect them to go B

 

Thanks for Reading my Strat i hope you can use it to get some EZ Pistol Rounds

Mid 2 A

Buy 5 smokes and smoke CT.

Flash 2 times in the smoke and another teammate throws a flash high up mid so window gets flashed.

Then your other teammate throws 2 flashbangs towards short and then you rush through the ct smoke in mid. The 5 smokes will make people not go through the smoke because the dank is so strong they’re going to lag. EZ strat

Pistol awesome strat

Only requirement is one smoke and one grenade.

When leaving T spawn, smoke Z and push through mid. The mid player will then move towards white box and will either live and and get one or no kills, or will die from 5 glocks rushing mid. Flash highway, then push all 5 players through Z smoke. Split through tree and heaven and take B.

EZ win

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