Buy 5 smokes and smoke CT.
Flash 2 times in the smoke and another teammate throws a flash high up mid so window gets flashed.
Then your other teammate throws 2 flashbangs towards short and then you rush through the ct smoke in mid. The 5 smokes will make people not go through the smoke because the dank is so strong they’re going to lag. EZ strat
Only requirement is one smoke and one grenade.
When leaving T spawn, smoke Z and push through mid. The mid player will then move towards white box and will either live and and get one or no kills, or will die from 5 glocks rushing mid. Flash highway, then push all 5 players through Z smoke. Split through tree and heaven and take B.
4 buy armour and bomb holder buys smoke and drops tec-9.
Smoke Z and have 4 players take mid fast. While they take mid bomb holder plays passive A main.
Once mid players are on highway (could have one take Z but I wouldn’t) the main player pushes onto A and plants for main. Hold the retake. Profit!
What You Need:
4x Smoke Grenades
4x Teammates who will listen to you
5x Guns (Any Gun is fine but I recommend not doing this with Glocks after the first round)
What you do is have 2 teammates smoke off long isolating Pit.
1 Person smokes X-Box
other 3 people go up catwalk
one smokes ct
push up Catwalk by throwing Flashbangs ahead of you
drop down and push up ramp
your two people long should have killed the player in pit allowing you to push site safely
Congrats you now have the A Bombsite on Dust II,
Simple, buy a Decoy and armor, one guy can buy smoke and Tec-9 (or another more prefered pistol OFC). The 4 guys with decoys throw decoy in slope and make some noise in second mid while the bomb guy is hidden in slope. The 4 guys in second mid make noise then rush mid and to banana. At this time most people would push banana and try to flank you, that’s when your whole team takes them off’guard = free kills and free open B site.
1 player buys smoke, 2 flash. At the start of the round, 2 players hold upper tunnels, one holds lower. The player with utilities will flash a lurker into long, then drop a decoy in doors. The lurker will take a few shots, then drop a decoy and rotate to mid doors. The lower player will rotate to mid doors, as the utility player smokes mid to B, then flashes all 3 in. The lurker will stay mid to hold off rotates, as the 4 others simultaneously push B site. The goal of this strat is to pull out 1 B player to mid or A, as a retake vs 4 on B site is very hard to do.
Rush B Tactic
1.buy weapons and equipment
2.rush b together
As a T,
- Instruct all team members to buy a decoy
- Head towards B tuns but don’t jump down from T spawn
- Wait until 1:45 (or whenever) and throw all of the decoys into/around the tunnel entrance
- Immediately after throwing the decoys, turn around and rush long to A site as fast as possible.
If you want to mindfuck the other team in the round after you use this strat, throws decoys B again as described but then RUSH B instead.
Silver Strats at their finest!
A common way to win pistol round as T on train is that one guy buys a smoke and a molly, the other 4 buy kevlar. You will slowly approach B, wait for a smoke down the ramp to block vision from CT connector. The 4 guys with kevlar rush down and get kills, the plant is supposed to be on default. The molotov guy stays up in case everything goes bad. If it does go bad, he throws a molotov down on the bomb to buy some time or even get some kills from up. Works 80% of the time. The thing is in MM people dont often buy defuse kits in pistol rounds.
What we do everytime is, 4 guys go to B apps with the bomb, one goes A ramp. 4 of us wait at beginning of B house and wait for the A guy to do some sounds. His job is to throw a smoke on ct, flash 2 times, try to get a kill, basically bait the CTs. Often we hear a CT rotating from short and that is the time when we push. Or, one CT pushes the B house really deep and he gets annihilated by 4 glocks and that is a go sign. After you plant the bomb, hold good afterplants.