Mirage T pistol

What we do everytime is, 4 guys go to B apps with the bomb, one goes A ramp. 4 of us wait at beginning of B house and wait for the A guy to do some sounds. His job is to throw a smoke on ct, flash 2 times, try to get a kill, basically bait the CTs. Often we hear a CT rotating from short and that is the time when we push. Or, one CT pushes the B house really deep and he gets annihilated by 4 glocks and that is a go sign. After you plant the bomb, hold good afterplants.

Holding B Upper with AWP

This strat is basically a one-way smoke that has a devastating effect.

By throwing the tunnel smoke at the exit stairs rather than into the tunnel, a player standing on Big Box can look over it and into Tunnels. With an AWP, you get an easy pick on players inside Uppers.

Invisible B Defence (CT)

This strat works by tricking the T watching Mid into thinking that you have stacked A.

Part 1: Invisible Cross.

Before anyone crosses, have a player crouch in front of the APC. Then have your B players jump on his head and just over the cross. From T spawn you will be completely invisible.


Part 2: Counter-Take.

Position your players outside B, so they cannot be seen, but can hear what’s going on inside the site. With any luck, a T will start to plant without any of his team pushing onto B ramp. This is when you push. Going through Door and Window simultaneously is key, as you need to confuse your opponents. Flashing in is not a good idea, it gives warning to the Ts that you are pushing.

The Window player should clear site, while the Door player should clear Back Plat and Car. With the whole purpose of the strat being to do as much damage as possible, prioritise killing as many of the Ts as you can. Since your team should all be alive at this point, even if you both die the rest of your team can push B again in another wave, it’s the information that the first two players give them.

Slow Outside Defence from Secret (CT)

This solo strat works well almost all the time, and having a player play this every couple of rounds will deny Ts a comfortable route to B.

This strat is based on the fact that most Ts will not clear Secret after they have gone behind T Red. Most of the time, they will clear it from Silo early in the round, and never check it afterwards.

As a CT, take this route. Through Hell, Ramp, then Jump through the Window on B, and Go through Tunnels to Secret. By the time you get there, rushing Ts will be at T Red, and you can get an easy pick. However, if the Ts are not there, you can clear Silo more easily than people in Garage can, and you can also rotate back to defend B.

Drop Crossfire

This stray is for when you expect Ts to rush drop with 3-5 players (Eco/Pistol rounds, occasionally SMG rounds).

One player stands in the normal position, near the exit door, and another stands outside Window, creating a crossfire. If the first player calls a Drop rush, he can rotate out while the Window player gets an easy pick or two. This stray also is immune to T prenades, as Window is simply too far away for anything to be effective that wouldn’t hinder the Ts.

Inferno Apartments Pistol round

What do you need for this strat?
– 5 players

What do you need to buy for this strat ?
-cevlar with out helmets
-2x Flashbangs
-2 Smoke

How does this strat work?
All 5 players need to rush up seconde mid into apartments.Dont even go mid cause most of the ct players will peek mid and can easily kill you with there USP’s cause the have an advantage over your GLOCK.Once you reached apartmens make sure no ct is hidding somewhere and clean it up.After that you have to be fast cause the B ct players most likely already checked Bananna and called it to there team mates.So to execute this strat 3 players have to go to the boiler door and 2 players are going to the balkony.Now the players on boiler need to smoke out long and popflash theire self out to short and storm the guy playing short with a little Glock train in the mean time the 2 guys playing balcony popflash theire self out too and jump down into pit and kill the flashed pit player.After that you should use your last smoke to cover long/libary and plant the bomb (if you got time plant it for balcony).

After plant positions
The best after plant postions you can take are Pit,balcony and the bombsite itself (just sit behind a box) or one player could go boiler room if you have time for it.But the most important thing is not to face the ct players when they are arriving to the bombsite!Just let them come and dont give them free kills that way they wont have time in the end to defuse the bomb cause they are looking for you.

This strat is really easy to use all you have to do is be fast and get good after plant positions in matchmaking this strat works 3 out of 4 times.

Froce buy strat Inferno

What do you need for this strat?
– 5 players

What do you need to buy ?
-cevlar with out helmets
– p250 or five seven
– 5 HE-grenade

How does this strat work?
Three players need to go to the B site of the map and throw their grenades down bananna.After they did this they need to push down bananna and kill all the terrorists on the way down (they should be low health now cause of the nades).
The other two players go to the A stie of the map and throw their nades down mid and after they throw their nades they need to push down mid.
If you are lucky you can kill 2 or 3 players with your nade and then just kill the rest of the players with your pistols.

This strat is really easy to use and requires only a bank of like 1700 $ and can end up in a win for you!

Overpass CT side eco/force connector strat

If you lost the pistol as CT or have to eco later in the game, you might wanna engage in this forward stack. It works mostly because of CS:GOs debatably OP pistols.


  • Three players go into connector.
    • One in the corner next to the door, hiding
    • One behind the stairs, watching for the connector push
    • One up the stairs next to the shelves, watching top of connector
  • One player to bathrooms to watch upper or swing long
  • One player to spot B


Everyone should buy at least a P250 because of the insane stopping power close range. There’s a high possibility to get guns, so armor is also recommended. If this is the second round of the half when the enemy is buying SMGs, a helmet might win it all for you. The player on B could buy a deagle to harass and possibly get one taps. You don’t need to get nades.


In connector everyone is waiting for the guy behind stairs to shoot, then swing out and destroy the Ts as they try to get connector control. Don’t throw any nades or in connector, since you want them to push you.

If they come from fountain, there’s another bait and switch with the player up the stairs and the player in bathrooms.

If Ts don’t go into connector, you’ve got three players ready to flank them instantly. If you’re feeling bold, you can also do the boost watching from stairs into water through the small windows. 5-7 is lethal at that range.

Mirage T side pistol round A execute

This is a strong alternative A take on T pistol round that only requires two players to set everyone up.


  • Three players go palace (A apps), taking the bomb
  • Two players go ramp


The players going to palace buy armor, and the ones at ramp buy full nades (flash, smoke, HE)


The players at ramp are going to smoke off stairs and jungle on the A site. As the smokes are popping, they will flash the site once or twice and swarm out at the same time with the guys from palace. The aim is to clear site and push to CT as fast as possible. The HE nades can be used if an enemy players falls back to CT or is jiggle peeking triple box. They could also be thrown to stairs later. The bomb should be planted behind triple-box, where it can easily be defended from CT.

All the players on site should be overwhelmed quickly as they have no support from jungle or connector. You should push one player close to the smokes to look for pushes. Another common thing for CTs to do is to drop into sandwich. As long as you’re close to them as they push the smokes, you are at a massive advantage.

After the site is clear and bomb planted, if the smokes still permit it, one player should stay in ramp for a crossfire. Despite this, it is important to rush the site together and not leave anyone baiting. The CTs shouldn’t have time to flank you if you’re swift. Obviously this strat is vulnerable to counter-stratting, since they players at ramp can be pushed as they set up nades, but should work when used sparingly or against PUG opponents.

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