A-smokes the one of the simplest tactics on Mirage you have 4 people go A-ramp while 3 of those smoke CT spawn , Stairs and connector/jungle. One guys goes palace to prevent getting back stabbed from there while going out A. Throw a flash and run out. (You can also utlilise your molotovs by throwing one in sandwich and under palace or fireboxes )
Smoke top mid from T -spawn go out 4/5 mid , one smokes window and one smokes connector then you take cat and go B . ( If 3/ 4 people is enough to take over mid you can let 2 people go from B apps instead of mid and then you meet up while taking B , the one/ones going B apps will smoke top mid from t spawn)
Same strat but you go A instead so the principle is the same Smoke top mid so you dont get picked of from window before you have smoked it , then you smoke window and short instead of connector. Same applies here where 1/2 people can split from A ramp/palace and meet up the people from connector while taking A site. ( you can apply several different smokes to help you take A control.. For example you can let the guys A ramp smoke CT/Jungle etc to simplify taking over the site same goes for molotovs.
Run down towards Long doors
Throw smokes for lower tuns and x box so you won’t be seen by someone watching from ct mid or if somebody pushes upper tuns and rotates through lower
Push up cat to short onto A site with one man watching lower, two watching site, one watching behind, and the last guy to inevitably fuck up a flash or an HE or something
Once looking towards site, check Goose, A ramp, Car, Ninja, On site, and eventually long,
Smoke CT and do your best to prevent a retake from long, cat, CT as the enemy team rotates
Generally, if you have your full team still, two watch Cat, two watch long, and one plays ramp/site for anyone coming through CT
. At least 2 smokes.
. At least 1 Molotov.
. Any weapons you’d like (multi-round strat)
-This is a T strat to counter any CT players in checkers. It isolates them, allowing you to take B site without any threats from checkers unless they push through the smoke.
-This strat is meant to be used when CT’s throw their default B main smoke because you can be picked while throwing the checkers smoke. It can be done while vulnerable, but that’s only recommended on anti-ecos when they don’t have AWPs or long rage capabilities.
- Set up for a B take. 4 people is preferable as this is a B site take through main and you’ll be eliminating checkers so you can’t use it to entry.
- 2 people need to set up for the molotov/smoke combo. -Smoke: https://www.youtube.com/watch?v=UsubkrgXNSQ (skip to 21:51) -Molotov: Just needs to hit the entrance to checkers under vents. This molotov is simply meant to keep anyone in checkers from pushing out into B main. There’s tons of ways to throw it.
- While these 2 players are throwing the nade combo, the other three should be holding for aggression. Whether you want 2 watching for flanks from mid and CT or 2 watching for pushes straight through main is personal preference.
- Once the nades are thrown, anyone still in checkers is completely isolated. You can now do a regular B site take without worrying about checkers.
VARIATIONS & ADVICE:
-It’s advisable to have whoever you left watching your flank remain a lurker in B main because once the smoke and molly clears, the CT in checkers is going to be a threat. If you have someone in B main, eliminating that CT becomes much easier.
-It’s not advisable to combine this strat with a mid to vents play. Since the CT in checkers will not have vision out of checkers from anywhere besides vents, vents is usually the only angle he’ll be holding. Your teammates from B main will not be able to support you. It’s very risky. Remember, this strat is not meant for a B split. It’s simply a brute force onto B with one spot of the map eliminated. Use it when you know there’s at least one CT in checkers and one CT on site, giving you one however-many-of-you-there-are vs 1 to take the site and then one guaranteed enemy location after site control.
-This strat should be combined with on site smokes that make it easier to take the site through your single entrance. Some recommended smokes are: The default tree room smoke, this on site smoke: https://www.youtube.com/watch?v=oiNziMzc1G0, a heaven smoke or molly if you can pull it off.
-The nades for this strat can be thrown by a single person. This opens up two interesting options. First, you can use it for a fake. This is recommended only after you’ve used it once so they’ll actually take the bait. Second, if your team does a rare mid to Z play, you can eliminate checkers for them and entry through B main while they entry through tree room.
-The times you should use this strat are: 1) When they consistently post an AWP on B main. Often times the AWP will fall back into checkers or simply play in checkers. 2) To counter a vent boost. If you think they’re doing a vent boost, smoking checkers and flashing through the B main smoke onto the site can catch the booster off guard and leave the player boosted in vents completely unable to do anything. If you’re really fast and really lucky, you can completely isolate both of them and if they were playing a 2 B setup, now you have the B site for free. If you’re really, really lucky, you can roast one or both with your molotov. 3) To counter a CT B main default smoke. Often times CTs will smoke B main to stop a rush. You can use their smoke as cover to throw your checkers smoke. If you really want to do a B split with this strat, substitute the molotov for a popflash into checkers and have someone or a pair clear it. Now you have checkers control and can split the site once your checkers smoke clears, although it’s advisable to just use a different strat if you want to do a B split.
So the team does a 3 B/ 1short /1 long split with two of the three going lower tunnels to mid
You pop flash mid doors to your teammate then smoke off ct which by that your short comes and hold ct spawn so no one pushes through the smoke and the guy in long rotates to top of mid to stop the lurker
Then the 1 guy in tunnels and the 2 in middle flash all 3 entries (b door/tunnel entrance/window) and clean the site easily
First of all you need to know if you want to hold or if you want to rush, in pistol rounds if you want to do this strategy you probably would want to rush, but you can hold too. So in the start of the round 3 T’s will go towards the mid garage area and the other 2 T’s will go to B area just holding expecting someone to push (they probably will). Then if no one push B or mid garage you will need to do the wall smoke on mid, here’s a tutorial for you (https://www.youtube.com/watch?v=e7oD-xgMd2U) (Do only the 2 smokes, don’t to that top roof one unless you want), then someone throws a flash over the red container on mid garage and then enter mid to vent, you probably would want to enter the bombsite in sync (same time) of your teammates, and then if you want smoke CT (three) or heaven, then plant the bomb here ( http://imgur.com/a/bRPEP ) and play the postplant situation. You can add molotovs to the strat (over the roof to bombsite B), or you can take smokes from the strat and buy just kevlars and try the strat without any smoke. That’s it HF
If you play against really passive ct’s and you have to full eco, just go in palace, make sure you dont make sound. So sneak dont peek and just stay in palace. You wait until there are only 10 seconds left the you jump out palace all together. Your only goal is to get a plant, so just plant.
in Master Guardian it works 4/5 times to get a plant.
As a T, you just all buy a HE and throw it down Droproom at the start of the round. Just make sure you throw all HE’s at the same time. It will work like 2-5 times in a half
2 of your team are going to go on Cat. 1 of them will need a smoke to smoke off xbox. There are tons of ways to do this just look it up on YT. The other 3 on your team are going down long. They will need a smoke and 2 flash bangs. One will flash the corner when rushing through doors to back the awper on the corner off that’s usually there posted up. After long is clear the three will make there way up long and one will smoke the cross from CT spawn to A site. Also an easy smoke to learn from YT or workshop maps. The key to the strat is making sure the long rush and cat rush make it to site the same time to take out any CT’s holding the site. Get the plant-plant for long or cat. This means you can watch the bomb from angles from long(pit area) or catwalk. Post plant you should have 1 player long, 1 player cat, 1 player watching CT spawn, 1 goose and the last anywhere else just supporting the other 4. GLHF
Well my strat is pretty simple but however some people still don’t manage to do it correctly.
Its the simple B split.
Your whole team goes to tunnels and walk from there. 3 Of your teammates go to lower (The other 2 stay upper) and smoke CT then they flash and push out whenever your team enters the CT mid the other 2 of your teammates push from upper making the CT’s confused and not knowing where to aim. Yea thats pretty much it. then you just hold and wait for them to push.