play a normal default setup, 2 B, one mid, 2 A (either split with A main and squeaky or both in A main) have the bomb outside of garage on either side (B or A), have your A and B players work out onto site at the same time and try to take both sites. Have the mid player (if still alive) take bomb to the site that is cleared. If both are cleared, pick one site and push with the remaining players you have
Only requirement is one smoke and one grenade.
When leaving T spawn, smoke Z and push through mid. The mid player will then move towards white box and will either live and and get one or no kills, or will die from 5 glocks rushing mid. Flash highway, then push all 5 players through Z smoke. Split through tree and heaven and take B.
4 buy armour and bomb holder buys smoke and drops tec-9.
Smoke Z and have 4 players take mid fast. While they take mid bomb holder plays passive A main.
Once mid players are on highway (could have one take Z but I wouldn’t) the main player pushes onto A and plants for main. Hold the retake. Profit!
4 players should buy armor, only one guy buys some nades (flashes and a smoke)
Bomb should be dropped to the nade guy
2 people including the nade guy go towards A Main making noise, and 1 more player has to go towards squeeky (opening the door, trying to make noise, but he should not be killed), while 2 other players hold B for pushes, not crossing to sunroom and making no sound (1 guy can watch B, and the other can watch mid)
The nade guy has to peak carefully to show the bomb to enemies and he should throw out most of his nades
Then the 3 people at A should run (not walk) from A main and Door and group up outside of A main
In 10-15 seconds people, who were watching B should run towards B, trying to get the enemies’ attention (there should usually be only one guy) and getting some kills.
CTs will rotate from A to B (you should usually wait from 8-13 seconds), and that’s when 3 players outside main rush towards the A Site.
There should be no CTs (there might be 1, but not more than that), you should be able to easily kill him and plant the bomb (it will be better if you plant it for A main), getting secure positions, because the CTs haven’t had time to rotate properly yet. And that’s how you win a pistol round as Ts on de_cache
. At least 2 smokes.
. At least 1 Molotov.
. Any weapons you’d like (multi-round strat)
-This is a T strat to counter any CT players in checkers. It isolates them, allowing you to take B site without any threats from checkers unless they push through the smoke.
-This strat is meant to be used when CT’s throw their default B main smoke because you can be picked while throwing the checkers smoke. It can be done while vulnerable, but that’s only recommended on anti-ecos when they don’t have AWPs or long rage capabilities.
- Set up for a B take. 4 people is preferable as this is a B site take through main and you’ll be eliminating checkers so you can’t use it to entry.
- 2 people need to set up for the molotov/smoke combo. -Smoke: https://www.youtube.com/watch?v=UsubkrgXNSQ (skip to 21:51) -Molotov: Just needs to hit the entrance to checkers under vents. This molotov is simply meant to keep anyone in checkers from pushing out into B main. There’s tons of ways to throw it.
- While these 2 players are throwing the nade combo, the other three should be holding for aggression. Whether you want 2 watching for flanks from mid and CT or 2 watching for pushes straight through main is personal preference.
- Once the nades are thrown, anyone still in checkers is completely isolated. You can now do a regular B site take without worrying about checkers.
VARIATIONS & ADVICE:
-It’s advisable to have whoever you left watching your flank remain a lurker in B main because once the smoke and molly clears, the CT in checkers is going to be a threat. If you have someone in B main, eliminating that CT becomes much easier.
-It’s not advisable to combine this strat with a mid to vents play. Since the CT in checkers will not have vision out of checkers from anywhere besides vents, vents is usually the only angle he’ll be holding. Your teammates from B main will not be able to support you. It’s very risky. Remember, this strat is not meant for a B split. It’s simply a brute force onto B with one spot of the map eliminated. Use it when you know there’s at least one CT in checkers and one CT on site, giving you one however-many-of-you-there-are vs 1 to take the site and then one guaranteed enemy location after site control.
-This strat should be combined with on site smokes that make it easier to take the site through your single entrance. Some recommended smokes are: The default tree room smoke, this on site smoke: https://www.youtube.com/watch?v=oiNziMzc1G0, a heaven smoke or molly if you can pull it off.
-The nades for this strat can be thrown by a single person. This opens up two interesting options. First, you can use it for a fake. This is recommended only after you’ve used it once so they’ll actually take the bait. Second, if your team does a rare mid to Z play, you can eliminate checkers for them and entry through B main while they entry through tree room.
-The times you should use this strat are: 1) When they consistently post an AWP on B main. Often times the AWP will fall back into checkers or simply play in checkers. 2) To counter a vent boost. If you think they’re doing a vent boost, smoking checkers and flashing through the B main smoke onto the site can catch the booster off guard and leave the player boosted in vents completely unable to do anything. If you’re really fast and really lucky, you can completely isolate both of them and if they were playing a 2 B setup, now you have the B site for free. If you’re really, really lucky, you can roast one or both with your molotov. 3) To counter a CT B main default smoke. Often times CTs will smoke B main to stop a rush. You can use their smoke as cover to throw your checkers smoke. If you really want to do a B split with this strat, substitute the molotov for a popflash into checkers and have someone or a pair clear it. Now you have checkers control and can split the site once your checkers smoke clears, although it’s advisable to just use a different strat if you want to do a B split.
First of all you need to know if you want to hold or if you want to rush, in pistol rounds if you want to do this strategy you probably would want to rush, but you can hold too. So in the start of the round 3 T’s will go towards the mid garage area and the other 2 T’s will go to B area just holding expecting someone to push (they probably will). Then if no one push B or mid garage you will need to do the wall smoke on mid, here’s a tutorial for you (https://www.youtube.com/watch?v=e7oD-xgMd2U) (Do only the 2 smokes, don’t to that top roof one unless you want), then someone throws a flash over the red container on mid garage and then enter mid to vent, you probably would want to enter the bombsite in sync (same time) of your teammates, and then if you want smoke CT (three) or heaven, then plant the bomb here ( http://imgur.com/a/bRPEP ) and play the postplant situation. You can add molotovs to the strat (over the roof to bombsite B), or you can take smokes from the strat and buy just kevlars and try the strat without any smoke. That’s it HF
Working on it…