At least 1 Molotov
Lots of flashes
At least 1 HE
Ok for this strat you need a player with a smoke and HE to go b tuns. He may also need flashes. So he has to instantly smoke the tunnel into B and then check lower. He has to hold off tunnels on his own until his team mates tell him to peak. This is why he has the HE grenade. When told by his team mate he will peak b from tunnels ( smoke will be clear at this point) and kill the player that will be fleeing from the moly at back of site. He must do this in time with another player peaking window.
Ok player 2 will be holding pushes from long until told to push. He will need whatever he needs to hold long but he cannot push. When he is told he will go and help at short and then with his team they will go through mid doors and up to B. He will just have to help take B. He could also take a smoke for after-plant.
Right player 3 has to go and smoke xbox at the start of the round. He will then push with p4 and p5 and take short. He will then push up to window and throw a moly back of site. He will then tell p1 to peak and kill the awper back of site. He might use a flash for this as well. Once the awper back of site is dead he will tell the team to push onto site
Ok this player will go with p3 and p5 up short. Then while they clear short he will smoke CT. He will tell his team mates and then they will all push mid doors. He will then just take site when told by p3.
Ok lastly this player will also go to short when xbox is smoked and clear out short. He will then push mid doors when told move towards B while watching for the flank. He might want to re-smoke CT when p3 molys back of site. He will then push onto site with team mates.
Team mates may buy any other utility that is needed. This is a full buy strat.
Continue reading “Dust 2 mid to B take”
Needed for this strat:
A Galil, AWP, UMP45, Scout (if you are a god with it)
2 Flashes(for safety)
You need to spawn right on mid or closer, if you spawn farther (but not far enough that you see B Side) you should buy flashes or bhop.
When the Freeze time finishes, rush to long Side ddoors.
You will arrive there sooner than the CT (if they are not a bunny god),then start to shoot the place where they look at doors.
If you did these perfectly and there is noone there, dont even check the other places.
You got the DDs cleared!
Buy 5 smokes and smoke CT.
Flash 2 times in the smoke and another teammate throws a flash high up mid so window gets flashed.
Then your other teammate throws 2 flashbangs towards short and then you rush through the ct smoke in mid. The 5 smokes will make people not go through the smoke because the dank is so strong they’re going to lag. EZ strat
What You Need:
4x Smoke Grenades
4x Teammates who will listen to you
5x Guns (Any Gun is fine but I recommend not doing this with Glocks after the first round)
What you do is have 2 teammates smoke off long isolating Pit.
1 Person smokes X-Box
other 3 people go up catwalk
one smokes ct
push up Catwalk by throwing Flashbangs ahead of you
drop down and push up ramp
your two people long should have killed the player in pit allowing you to push site safely
Congrats you now have the A Bombsite on Dust II,
1 player buys smoke, 2 flash. At the start of the round, 2 players hold upper tunnels, one holds lower. The player with utilities will flash a lurker into long, then drop a decoy in doors. The lurker will take a few shots, then drop a decoy and rotate to mid doors. The lower player will rotate to mid doors, as the utility player smokes mid to B, then flashes all 3 in. The lurker will stay mid to hold off rotates, as the 4 others simultaneously push B site. The goal of this strat is to pull out 1 B player to mid or A, as a retake vs 4 on B site is very hard to do.
Rush B Tactic
1.buy weapons and equipment
2.rush b together
As a T,
- Instruct all team members to buy a decoy
- Head towards B tuns but don’t jump down from T spawn
- Wait until 1:45 (or whenever) and throw all of the decoys into/around the tunnel entrance
- Immediately after throwing the decoys, turn around and rush long to A site as fast as possible.
If you want to mindfuck the other team in the round after you use this strat, throws decoys B again as described but then RUSH B instead.
Silver Strats at their finest!
This strat is basically a one-way smoke that has a devastating effect.
By throwing the tunnel smoke at the exit stairs rather than into the tunnel, a player standing on Big Box can look over it and into Tunnels. With an AWP, you get an easy pick on players inside Uppers.
This strat works by tricking the T watching Mid into thinking that you have stacked A.
Part 1: Invisible Cross.
Before anyone crosses, have a player crouch in front of the APC. Then have your B players jump on his head and just over the cross. From T spawn you will be completely invisible.
Part 2: Counter-Take.
Position your players outside B, so they cannot be seen, but can hear what’s going on inside the site. With any luck, a T will start to plant without any of his team pushing onto B ramp. This is when you push. Going through Door and Window simultaneously is key, as you need to confuse your opponents. Flashing in is not a good idea, it gives warning to the Ts that you are pushing.
The Window player should clear site, while the Door player should clear Back Plat and Car. With the whole purpose of the strat being to do as much damage as possible, prioritise killing as many of the Ts as you can. Since your team should all be alive at this point, even if you both die the rest of your team can push B again in another wave, it’s the information that the first two players give them.
2 Smokes and 1 flash are needed.
Part 1: The setup
1 player listens for info on A long.
1 player does the same on B tunnels.
3 players hold mid.
Part 2: The execute
Xbox gets smoked.
Short gets secured.
Ct gets smoked from Xbox and players go b.
Defend B and prepare for a retake.