With this strat, you plan to hold for info on A-ramp and mid while setting up a smoke screen to isolate positions and to play for 3v1 fights on the B site.
This strategy is wonderful when CTs are on eco or low buys as it almost guarantees safe fights. Using on full buy rounds is acceptable too if your support players are comfortable playing solo info roles (more on that in a bit.)
You will need:
- 4-5 players involved.
- 3 smokes minimum, 5 preferred.
- Light armor, smg/scout buy or better.
Player 1 – A-Ramp
This player’s job is to hold for pushes and info. He will play passively outside ramp (either on the ledge or at a corner) listening for anyone through palace. If CTs push, he should fight and give numbers info to teammates. If not, he should hold and prepare to show light presence (flash, decoy, pre-firing peeks to site, etc.) just before the B site execute.
Player 2 – Mid
This player’s job is to read any moves through mid. He should smoke either top mid or window, depending on his comfort level. He can try to get the pick in window, but his main job is to show a presence to freeze the window player and pull a B player from arches towards catwalk if possible.
Players 3, 4, 5 – Apartments, Underpass, T-Apts
These players will walk into T apartments at the top of the Underpass ramp. One will play close to apartments watching for any pushes from the CTs. One will watch underpass. The third will line up a smoke to land in the middle of the B bomb site (similar to “safe” smokes, but slightly right to land mid site instead of on safe.)
When the call is made to start the play, Player 1 should make a strong presence in A ramp. He can throw flashes or whatever is needed to provoke a call. As he is making noise, players 3-5 will line up and throw smokes. The underpass player should throw a bench smoke from top underpass. The Apartments player should throw a smoke to block off market – there is a great smoke that lands at the corner of the site and blocks all site to apartment windows from market window. The third player who lined up his mid site smoke throws it at the same time. These smokes will block bench, site, and market from seeing the entry. It will also isolate any Arches/Catwalk players.
Terrorists should rush through apartments and jump out the window and get a 3v1 or 3v2 fight at Arches. After that, they should wrap quickly to the backside of the smokes to watch anyone coming out of market. Bomb should be planted either for Catwalk or at default.
If your mid player is still alive, his job is to hold any mid rotations. He cannot allow an underpass push. His goal is to pick off anyone trying to go that way so they are forced through CT spawn/Market for the retake. If the A-ramp player is still alive, he can push site to flank on CT spawn if he believes no one is there. Or he can fall back to mid and walk up either catwalk or apartments to support the defense. If he goes catwalk, he should communicate that apartments could be open.
If the B players can clear bench, they should try to do before the rotations. It should be another 3v1 or a 3v2 if a Market/Mid player has pushed out quickly. If waiting on rotations, they should take crossfire positions at Arches, Van, and to the left of market window. Catwalk, underpass, and apartments are likely blocked off by the support players on A ramp and mid. If they are alive, it’s usually safe to assume no one can get past them without communication. If the mid or A players are dead, playing the same Arches/Market Window/Van set up should be safe enough, but you need to be aware of Catwalk and Apartments.