Mirage B Exec – Smokescreen

With this strat, you plan to hold for info on A-ramp and mid while setting up a smoke screen to isolate positions and to play for 3v1 fights on the B site.

This strategy is wonderful when CTs are on eco or low buys as it almost guarantees safe fights. Using on full buy rounds is acceptable too if your support players are comfortable playing solo info roles (more on that in a bit.)

You will need:

  • 4-5 players involved.
  • 3 smokes minimum, 5 preferred.
  • Light armor, smg/scout buy or better.

Player 1 – A-Ramp
This player’s job is to hold for pushes and info. He will play passively outside ramp (either on the ledge or at a corner) listening for anyone through palace. If CTs push, he should fight and give numbers info to teammates. If not, he should hold and prepare to show light presence (flash, decoy, pre-firing peeks to site, etc.) just before the B site execute.

Player 2 – Mid
This player’s job is to read any moves through mid. He should smoke either top mid or window, depending on his comfort level. He can try to get the pick in window, but his main job is to show a presence to freeze the window player and pull a B player from arches towards catwalk if possible.

Players 3, 4, 5 – Apartments, Underpass, T-Apts
These players will walk into T apartments at the top of the Underpass ramp. One will play close to apartments watching for any pushes from the CTs. One will watch underpass. The third will line up a smoke to land in the middle of the B bomb site (similar to “safe” smokes, but slightly right to land mid site instead of on safe.)

When the call is made to start the play, Player 1 should make a strong presence in A ramp. He can throw flashes or whatever is needed to provoke a call. As he is making noise, players 3-5 will line up and throw smokes. The underpass player should throw a bench smoke from top underpass. The Apartments player should throw a smoke to block off market – there is a great smoke that lands at the corner of the site and blocks all site to apartment windows from market window. The third player who lined up his mid site smoke throws it at the same time. These smokes will block bench, site, and market from seeing the entry. It will also isolate any Arches/Catwalk players.

Terrorists should rush through apartments and jump out the window and get a 3v1 or 3v2 fight at Arches. After that, they should wrap quickly to the backside of the smokes to watch anyone coming out of market. Bomb should be planted either for Catwalk or at default.

If your mid player is still alive, his job is to hold any mid rotations. He cannot allow an underpass push. His goal is to pick off anyone trying to go that way so they are forced through CT spawn/Market for the retake. If the A-ramp player is still alive, he can push site to flank on CT spawn if he believes no one is there. Or he can fall back to mid and walk up either catwalk or apartments to support the defense. If he goes catwalk, he should communicate that apartments could be open.

If the B players can clear bench, they should try to do before the rotations. It should be another 3v1 or a 3v2 if a Market/Mid player has pushed out quickly. If waiting on rotations, they should take crossfire positions at Arches, Van, and to the left of market window. Catwalk, underpass, and apartments are likely blocked off by the support players on A ramp and mid. If they are alive, it’s usually safe to assume no one can get past them without communication. If the mid or A players are dead, playing the same Arches/Market Window/Van set up should be safe enough, but you need to be aware of Catwalk and Apartments.

T side apartment backstab

Ok, so this one is kinda complicated and requires some good teamwork. From the start, you will need 1 guy with a flash and a smoke, 2 guys with a smoke and Molotov and 2 people with after plant utility smokes, Molotov’s etc. The positioning of the team will need to be 1 guy T-ramp, two underpass, and two b apartments. The guy T-ramp will need to wait for the guy’s underpass to get in position then he will pop flash out a and throw a jungle smoke. Once that smoke has been thrown one of the guy’s underpass will throw a underpass to connector smoke then the second guy will smoke deep cat to and molly snipers, this cuts off all information of what is going on in mid. The guy who threw the cat smoke will run up cat into ladder room and wait for his second teammate underpass to rush into snipers, these two teammates will peak at the same time, clear out snipers and plow threw market. Their goal now is to draw all attention from b site to market so the two t-apartments can push out on to the site and support them while the ct’s are caught off guard. The guy on a at this point will either of got a pick a site, caught someone on rotate or have died. If he is alive at this point he should try to make his way up cat or catch anyone rotating from a

Fake A,plant B eco

The main goal is a plant,and to do it easy,you want to fake A site .

4 ,3 Ts go A ramp and one guys is going a A palace for preventing Ct get info,and kill if can.

Your gonna need all Ts going to get smokes,and P250 if can,couple of flashes if money allows it(2k budget).

Waiting untill 1:35,or when smokes on T ramp gonna dismiss,throwing smokes to Stairs,Ct,jungle,and flashes the site ,and try everything to get at least 1 kill,that will make the b cts rotate and the B player will plant the bomb,sometimes u will even get to win,or at least kill as many cts as you can. Works a lot on supreme,global ranks.

T attack

2 T’s go B app’s, 1 palace w/ bomb, and 2 will go A ramp. Bomb will peek to show bomb.
B apps will smoke off connector and also snipers nest forcing anyone there to go back into A site.

As they are pushed into A site, ramp will smoke off jungle and ticket booth. They will push onto site and fight until they have site control.

The T’s in apps will push in, and get kills whoever is on B, cat, or market. They will rotate to market and walk through CT and end up in ticket booth.

Bomb WILL NOT BE PLANTED unless the timer falls below 1 minute.

A late Fake, go B

First All go Palace, maybe one stays at ramp and waits defensely. Wait till 1:20, throw smokes for Stairs, jungle and CT span, Throw few flashes, throw 5 Decoys, with smgs is best. Then 4 guys including Bomb go B fast. Rush B, one stays possibly at appartments, watching the back. The other one that waited on A, Goes at 0:50 on A spot, when Bomb maybe is already planted, tries to backstab the enemies through CT span to kitchen maybe.

Pistol Fake A and B rush

4 guys go B apartments and 1 go A ramp. 3 guys from B buys smoke grenades. Person on the ramp buys kevlar. 1 man from b drops him tec-9. 3 guys from B throws smokes on A just to made a lot of sound. Guy from A bait CT’s as long as he can. Guys from B aparts RUSH B CYKA.


Mirage a fakeout

Move toward a ramp/palace. At 1:35 smoke off CT and stairs. Flash as well. Try to get picks on a until 1:15. At 1:15 creep back through t spawn towards b apps. At 1:00 the ct’s prolly will rotate, so walk back to a. Smoke CT, molotov stairs and connector, clear site if any ct’s stayed, and plant. The ct’s would’ve rotated to b while you plant at a, making them have to pull off an retake. Once the bomb is down, take afterplant positions and win the round

Mirage T pistol

What we do everytime is, 4 guys go to B apps with the bomb, one goes A ramp. 4 of us wait at beginning of B house and wait for the A guy to do some sounds. His job is to throw a smoke on ct, flash 2 times, try to get a kill, basically bait the CTs. Often we hear a CT rotating from short and that is the time when we push. Or, one CT pushes the B house really deep and he gets annihilated by 4 glocks and that is a go sign. After you plant the bomb, hold good afterplants.

Mirage T side pistol round A execute

This is a strong alternative A take on T pistol round that only requires two players to set everyone up.


  • Three players go palace (A apps), taking the bomb
  • Two players go ramp


The players going to palace buy armor, and the ones at ramp buy full nades (flash, smoke, HE)


The players at ramp are going to smoke off stairs and jungle on the A site. As the smokes are popping, they will flash the site once or twice and swarm out at the same time with the guys from palace. The aim is to clear site and push to CT as fast as possible. The HE nades can be used if an enemy players falls back to CT or is jiggle peeking triple box. They could also be thrown to stairs later. The bomb should be planted behind triple-box, where it can easily be defended from CT.

All the players on site should be overwhelmed quickly as they have no support from jungle or connector. You should push one player close to the smokes to look for pushes. Another common thing for CTs to do is to drop into sandwich. As long as you’re close to them as they push the smokes, you are at a massive advantage.

After the site is clear and bomb planted, if the smokes still permit it, one player should stay in ramp for a crossfire. Despite this, it is important to rush the site together and not leave anyone baiting. The CTs shouldn’t have time to flank you if you’re swift. Obviously this strat is vulnerable to counter-stratting, since they players at ramp can be pushed as they set up nades, but should work when used sparingly or against PUG opponents.

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