The main goal is a plant,and to do it easy,you want to fake A site .
4 ,3 Ts go A ramp and one guys is going a A palace for preventing Ct get info,and kill if can.
Your gonna need all Ts going to get smokes,and P250 if can,couple of flashes if money allows it(2k budget).
Waiting untill 1:35,or when smokes on T ramp gonna dismiss,throwing smokes to Stairs,Ct,jungle,and flashes the site ,and try everything to get at least 1 kill,that will make the b cts rotate and the B player will plant the bomb,sometimes u will even get to win,or at least kill as many cts as you can. Works a lot on supreme,global ranks.
2 T’s go B app’s, 1 palace w/ bomb, and 2 will go A ramp. Bomb will peek to show bomb.
B apps will smoke off connector and also snipers nest forcing anyone there to go back into A site.
As they are pushed into A site, ramp will smoke off jungle and ticket booth. They will push onto site and fight until they have site control.
The T’s in apps will push in, and get kills whoever is on B, cat, or market. They will rotate to market and walk through CT and end up in ticket booth.
Bomb WILL NOT BE PLANTED unless the timer falls below 1 minute.
First All go Palace, maybe one stays at ramp and waits defensely. Wait till 1:20, throw smokes for Stairs, jungle and CT span, Throw few flashes, throw 5 Decoys, with smgs is best. Then 4 guys including Bomb go B fast. Rush B, one stays possibly at appartments, watching the back. The other one that waited on A, Goes at 0:50 on A spot, when Bomb maybe is already planted, tries to backstab the enemies through CT span to kitchen maybe.
4 guys go B apartments and 1 go A ramp. 3 guys from B buys smoke grenades. Person on the ramp buys kevlar. 1 man from b drops him tec-9. 3 guys from B throws smokes on A just to made a lot of sound. Guy from A bait CT’s as long as he can. Guys from B aparts RUSH B CYKA.
Move toward a ramp/palace. At 1:35 smoke off CT and stairs. Flash as well. Try to get picks on a until 1:15. At 1:15 creep back through t spawn towards b apps. At 1:00 the ct’s prolly will rotate, so walk back to a. Smoke CT, molotov stairs and connector, clear site if any ct’s stayed, and plant. The ct’s would’ve rotated to b while you plant at a, making them have to pull off an retake. Once the bomb is down, take afterplant positions and win the round
What we do everytime is, 4 guys go to B apps with the bomb, one goes A ramp. 4 of us wait at beginning of B house and wait for the A guy to do some sounds. His job is to throw a smoke on ct, flash 2 times, try to get a kill, basically bait the CTs. Often we hear a CT rotating from short and that is the time when we push. Or, one CT pushes the B house really deep and he gets annihilated by 4 glocks and that is a go sign. After you plant the bomb, hold good afterplants.
This is a strong alternative A take on T pistol round that only requires two players to set everyone up.
- Three players go palace (A apps), taking the bomb
- Two players go ramp
The players going to palace buy armor, and the ones at ramp buy full nades (flash, smoke, HE)
The players at ramp are going to smoke off stairs and jungle on the A site. As the smokes are popping, they will flash the site once or twice and swarm out at the same time with the guys from palace. The aim is to clear site and push to CT as fast as possible. The HE nades can be used if an enemy players falls back to CT or is jiggle peeking triple box. They could also be thrown to stairs later. The bomb should be planted behind triple-box, where it can easily be defended from CT.
All the players on site should be overwhelmed quickly as they have no support from jungle or connector. You should push one player close to the smokes to look for pushes. Another common thing for CTs to do is to drop into sandwich. As long as you’re close to them as they push the smokes, you are at a massive advantage.
After the site is clear and bomb planted, if the smokes still permit it, one player should stay in ramp for a crossfire. Despite this, it is important to rush the site together and not leave anyone baiting. The CTs shouldn’t have time to flank you if you’re swift. Obviously this strat is vulnerable to counter-stratting, since they players at ramp can be pushed as they set up nades, but should work when used sparingly or against PUG opponents.
This strategy is what my premade does almost every round.
Requirements: 2 Smokes
Plan: 3-4 players will go mid, the best aimer will go B apps. The mid players will smoke window and connector, then rush short onto B. The apps player is to make the entry kill and alert the team if theres a CT near short. Typically the B player will hold bench or van. The other will be kitchen, short or under the appartment window. Simply there job is to make the mid players have an easy access to get onto the site. Once the site is taken a awper/rifler must go to van to shoot any CTs that cross through market( kitchen ). The rest is up to the players.
Works in MGE EU games
2 T’s go sit outside A main and prepare a the CT And Jungle Smokes, before they throw, the other 3 T’s go B shift walking, one of the T’s in B apps line up a smoke that lands between both triple boxes on A.
After This the 2 T’s at A main throw there smokes and flashes and push, this will force a rotate out of the CT side since they will think 3 smokes have been thrown so it must be A, then the 3 outside Apps shift walk and push out onto B to plant the bomb. Even if one or 2 CT’s stay behind the numbers will be in favour of T’s and the 2 in a main can play lurk.
(note this will require someone to know the B smoke beforehand to throw)