Move toward a ramp/palace. At 1:35 smoke off CT and stairs. Flash as well. Try to get picks on a until 1:15. At 1:15 creep back through t spawn towards b apps. At 1:00 the ct’s prolly will rotate, so walk back to a. Smoke CT, molotov stairs and connector, clear site if any ct’s stayed, and plant. The ct’s would’ve rotated to b while you plant at a, making them have to pull off an retake. Once the bomb is down, take afterplant positions and win the round
What we do everytime is, 4 guys go to B apps with the bomb, one goes A ramp. 4 of us wait at beginning of B house and wait for the A guy to do some sounds. His job is to throw a smoke on ct, flash 2 times, try to get a kill, basically bait the CTs. Often we hear a CT rotating from short and that is the time when we push. Or, one CT pushes the B house really deep and he gets annihilated by 4 glocks and that is a go sign. After you plant the bomb, hold good afterplants.
This is a strong alternative A take on T pistol round that only requires two players to set everyone up.
- Three players go palace (A apps), taking the bomb
- Two players go ramp
The players going to palace buy armor, and the ones at ramp buy full nades (flash, smoke, HE)
The players at ramp are going to smoke off stairs and jungle on the A site. As the smokes are popping, they will flash the site once or twice and swarm out at the same time with the guys from palace. The aim is to clear site and push to CT as fast as possible. The HE nades can be used if an enemy players falls back to CT or is jiggle peeking triple box. They could also be thrown to stairs later. The bomb should be planted behind triple-box, where it can easily be defended from CT.
All the players on site should be overwhelmed quickly as they have no support from jungle or connector. You should push one player close to the smokes to look for pushes. Another common thing for CTs to do is to drop into sandwich. As long as you’re close to them as they push the smokes, you are at a massive advantage.
After the site is clear and bomb planted, if the smokes still permit it, one player should stay in ramp for a crossfire. Despite this, it is important to rush the site together and not leave anyone baiting. The CTs shouldn’t have time to flank you if you’re swift. Obviously this strat is vulnerable to counter-stratting, since they players at ramp can be pushed as they set up nades, but should work when used sparingly or against PUG opponents.
This strategy is what my premade does almost every round.
Requirements: 2 Smokes
Plan: 3-4 players will go mid, the best aimer will go B apps. The mid players will smoke window and connector, then rush short onto B. The apps player is to make the entry kill and alert the team if theres a CT near short. Typically the B player will hold bench or van. The other will be kitchen, short or under the appartment window. Simply there job is to make the mid players have an easy access to get onto the site. Once the site is taken a awper/rifler must go to van to shoot any CTs that cross through market( kitchen ). The rest is up to the players.
Works in MGE EU games
2 T’s go sit outside A main and prepare a the CT And Jungle Smokes, before they throw, the other 3 T’s go B shift walking, one of the T’s in B apps line up a smoke that lands between both triple boxes on A.
After This the 2 T’s at A main throw there smokes and flashes and push, this will force a rotate out of the CT side since they will think 3 smokes have been thrown so it must be A, then the 3 outside Apps shift walk and push out onto B to plant the bomb. Even if one or 2 CT’s stay behind the numbers will be in favour of T’s and the 2 in a main can play lurk.
(note this will require someone to know the B smoke beforehand to throw)
Basically, you want 5 tec 9 armor 4 smoke grenades and 3 flashes. You smoke off all of cat with the 4 smoke grenades and rush through them up to cat. Have one guy stay back and flash Cat twice, one guy appts flashing from appts and 3 rushing up cat. Now while the flashes pot cat and B site are blind and before you know it you have 3 guys rushing cat 1 appts and a guy mid to hold flank and B is yours
A-smokes the one of the simplest tactics on Mirage you have 4 people go A-ramp while 3 of those smoke CT spawn , Stairs and connector/jungle. One guys goes palace to prevent getting back stabbed from there while going out A. Throw a flash and run out. (You can also utlilise your molotovs by throwing one in sandwich and under palace or fireboxes )
Smoke top mid from T -spawn go out 4/5 mid , one smokes window and one smokes connector then you take cat and go B . ( If 3/ 4 people is enough to take over mid you can let 2 people go from B apps instead of mid and then you meet up while taking B , the one/ones going B apps will smoke top mid from t spawn)
Same strat but you go A instead so the principle is the same Smoke top mid so you dont get picked of from window before you have smoked it , then you smoke window and short instead of connector. Same applies here where 1/2 people can split from A ramp/palace and meet up the people from connector while taking A site. ( you can apply several different smokes to help you take A control.. For example you can let the guys A ramp smoke CT/Jungle etc to simplify taking over the site same goes for molotovs.
If you play against really passive ct’s and you have to full eco, just go in palace, make sure you dont make sound. So sneak dont peek and just stay in palace. You wait until there are only 10 seconds left the you jump out palace all together. Your only goal is to get a plant, so just plant.
in Master Guardian it works 4/5 times to get a plant.
During the first round 3 terrorists full sprint to b and engage in gun fights at b car , and when the get the pick they rotate through underpass to A. The other two guys are on A palace with the bomb and They plant it for connector. Then you just hold your positions and win the round.