Mirage Pistol T

Mirage default pistol tactic A site –

player 1 = vest

player 2 = vest

player 3 = vest

player 4 = 2x flash, 1x smoke

player 5 = 1x molotov, 1x smoke

 


 

players 1,2,3 walk into A palace

 

players 4,5 smoke off jungle(bottom stairs) and stairs

player 5 molotov CT

player 4  flashes over

 


 

players 1,2,3 rush into site and then 2 of them push ct

player 4 flash for them ct

player 3 and 5 plant the bomb for ct

 

A mirage exploit

the strat is simple

in a full buy round

the simple split at the first of the round ( 1 b apps –1 underpass // passive play waiting for aggression + playing off angles // 1 mid holding connector / top mid area –player palace –a main //  passive mode …… when timer at 1:00 or 0:40 .. as you like the b apps player throwes a smoke on windows at b apps the molly bench + throwing 2 different flashes at b // in the same time the player mid come back and rejoin the two a players and throws ct  + stairs + jungle smoke 1 player will go palace and molly under wood flash and drop in the same time one of this 2 players main ( should be awper ) will flash for those 2 guys ( palace + main ) and rush with a molly on triple

the underpass player should re-smoke window and molly jungle from there and go to ladder room wait for mistakes // the b player should be flank on ct or short as well // the bomb will be planted for short the ladder room player must be the winning piece of you

enjoy guys !

Waterfall Tactic

This tactic is based on a “giveup” round, what you wanna do is buy p250 if you’re on a low budget, then everyone needs to go fast into apps or sneak until the reach the intrence to A-site, throw a smoke out the entrance and fall onto b-site like a Waterfall, do your best to get the bomb Down on a-site and try to get a couple of frags.

List of Things you will need:

4-5 p250 (2k budget)

1 smoke to throw out onto balcon of Palace.

The “Couscous” Strat (T Side, No specific site)

-4 Rifles (or PM but it’s not as efficient)

-1 AWP or Scout (he absolutely needs a P250)

-(Stuff can be usefull but you can do without it)

1 Rifle goes palace, 1 A ramp, 1 B aps and 1 underpass.
The sniper goes mid and takes a safe line on short.
Wait for push. If they don’t, try to get a kill on someone.
If your team entries, every rifle push on his position and the sniper watch mid for rotation. Then, attack the least protected site and fast plant.–>Ez win.

If the ennemy entries, make a lot of noise on both sites, regroup on mid and attack a site as fast as possible.–> The site is taken, the bomb is planted but the win is not assured.

In this strat, the ennemy can’t flank you !

 

Cobblestone pistol rush T

First round on cobblestone T side, everyone buys dual berettas, one person buys a flash. as you rush tunnels one throws a flash into drop room. everybody drops into drop room and exits through window towards A through doors. Most likely someone body on CT called B as they heard wood steps in tunnels and you will catch rotating CT’s off guard. Spam duallies and capture A site. You can also push 1 teammate down B long and the remaining 4 people go drop and capture B site. (I use this strat on every game of cobblestone, and if you do it right it works every time.)

Pistol Round Strat

CSGO Pistol Strat:

A hit:

4 people a ramp

1 person in palace

3 Smokes

4 Flashbangs

At 1:40 the ramp people throw a smoke:
Bottom Stairs

Stairs

CT

One person that is staying behind throws 2 flashes allowing the other 3 players to rush the site.

(Try and isolate duels and trade between the players)

The palace person stays in palace watching jungle and stairs for anyone pushing. As the players rush the site, the palace person throws a molotov under balcony.

Then there are 2 people rushing CT spawn. The bomb planter throws 2 flashes into CT as the 2 players take CT.

Then as the bomb planter plant the player at palace goes out and holds site with the planter.

Cobble Strat

Cobblestone : T side – (Pistol Round) A: Kevlar B: Smoke + Flash C: Smoke D: CZ dropped from C + Kevlar E: P250 dropped from B + Kevlar 1.Run a default to hold for any CT aggression for 15 to 20 seconds. (2 B 3 outside Mid) 2a. After that, SpaZ and HAHA and Frost go B platform. Meanwhile Opsrey and Ohms are waiting by statue. Smoke B plat and Frost will lurk around the smoke. Job of Frost is to stop the CTs from rotating. SpaZ goes back to join A (bomb) at A long after smoking B plat 2b. Meanwhile, HAHA and Osprey will clear out mid and danger. Once clear, SpaZ and Ohms will walk up A long. 3. Osprey smokes connector and flashes the site while everyone but frost hit the site. Frost can either rotate back to drop room to listen for info and stop rotations or fight the CTs at B. CTSide: ( 1-1-1-0-2) (Long, Mid, Drop, 2 Bsite) Mid player throws a smokes that pops in B long on his way down to mid doors, Meanwhile the cat person is holding an aggressive angle waiting for the push at cat. Drop player will hold a basic angle watching drop. One person on B sits plat with an awp waiting for a pick, then falls back to statue. Meanwhile the other player is sitting on chicken coup and throws a molly and a flash for AWPer to fall back

TEAMS STRAT. ALL ROLES USED (AWP, LURK, ENTRY, REFRAG, SUPPORT)

Default T side

Default pistol – Rush B apps OR rush A palace | 2 flashbang 3 armor

Default buy rounds – Mid control, send 1 awp mid smoke CAT and CONN + 1 underpass and dymaic play site based on resistance | 2 smokes 3 flashes 5 armor 1 awp

Dust2 Gun round A Take

What you need: 2 Catwalk players, 3 Long players.

3 Players go long and try to take map control while 1 Catwalk player should smoke off mid doors when the round starts, The catwalk players should flash mid when they start crossing to short, they also need to flash short to gain map control. The 2 cat players should kill the Long CTs distracted by the Ts at long.

Ez bomb plant Ez Win.

B/midlong strat

  1. Buy 1 smoke,
  2. Throw it down to a ct smoke
  3. One hold Long
  4. 3 Guys go mid ( slowly )
  5. last guy hold tunnel
  6. 1:10 the middle guys push b
  7. 1:05 The tunnel guy push b
  8. The last guy there holding short is gonna take the rushers at long.
  9. if they dont come long, the guy there holding long go to b 15 seconds after plant, cause if they are ct. its ez kills for him
  10. EZ Round

 

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