One the first or second round of T side, simply go down Middle, through Tunnel, back around to T Start, and then onto Bombsite A. It always works.
First Round T Site
4: go A main and making a lot of steps get 1 or 2 kills then rotate to garage
1: hold B Main but not going in there just holding a angel so you can spot the CT´s pushing B Main and going garage
then you all gonna push B Main and then go
2 B site
1 Box maybe toxic
1 Vent Room
Cobblestone : T side – (Pistol Round) A: Kevlar B: Smoke + Flash C: Smoke D: CZ dropped from C + Kevlar E: P250 dropped from B + Kevlar 1.Run a default to hold for any CT aggression for 15 to 20 seconds. (2 B 3 outside Mid) 2a. After that, SpaZ and HAHA and Frost go B platform. Meanwhile Opsrey and Ohms are waiting by statue. Smoke B plat and Frost will lurk around the smoke. Job of Frost is to stop the CTs from rotating. SpaZ goes back to join A (bomb) at A long after smoking B plat 2b. Meanwhile, HAHA and Osprey will clear out mid and danger. Once clear, SpaZ and Ohms will walk up A long. 3. Osprey smokes connector and flashes the site while everyone but frost hit the site. Frost can either rotate back to drop room to listen for info and stop rotations or fight the CTs at B. CTSide: ( 1-1-1-0-2) (Long, Mid, Drop, 2 Bsite) Mid player throws a smokes that pops in B long on his way down to mid doors, Meanwhile the cat person is holding an aggressive angle waiting for the push at cat. Drop player will hold a basic angle watching drop. One person on B sits plat with an awp waiting for a pick, then falls back to statue. Meanwhile the other player is sitting on chicken coup and throws a molly and a flash for AWPer to fall back
TEAMS STRAT. ALL ROLES USED (AWP, LURK, ENTRY, REFRAG, SUPPORT)
3 smokes (maybe 4 but unneeded)
Flashes (as many as you want)
2 people throw smoke t make the middle wall of smokes and one throw the middle hut smoke (rare antiboost through sand bags but still.) After the smokes pop throw flashes (save some for cross and push out 1 player goes on top of vent area and looks white box if doesnt have molotov and wait for pushes if they do maybe 5 seconds before the smokes decipate someone smoke between white box and highway and push z. If your team has another smoke smoke off truck and take b (someone staying z for truck and highway flank.) The ct are most likly going to molotov heaven so 2 people through smoke and run out site and the tree people with through flashes for heaven people. One person that goes heaven goes checkers and clears angles then if its clear or he has killed people he/she watches b main for flank. The other person will stay blue box hiding behind smoke (assuming that they smoked tree) then teamates eill flash out tree and run out and take sight. Then plant bomb. If you have any suggestions msg me on discord SourZ#0302
Everyone buy decoy and throw them in front of B main, everyone should go B but instead of rushing it stop and dont peek and wait for them to push, there is a 80% chance that the ct’s gonna push b and gather information, get the kills and push after that all together towards B
play a normal default setup, 2 B, one mid, 2 A (either split with A main and squeaky or both in A main) have the bomb outside of garage on either side (B or A), have your A and B players work out onto site at the same time and try to take both sites. Have the mid player (if still alive) take bomb to the site that is cleared. If both are cleared, pick one site and push with the remaining players you have
Only requirement is one smoke and one grenade.
When leaving T spawn, smoke Z and push through mid. The mid player will then move towards white box and will either live and and get one or no kills, or will die from 5 glocks rushing mid. Flash highway, then push all 5 players through Z smoke. Split through tree and heaven and take B.
4 buy armour and bomb holder buys smoke and drops tec-9.
Smoke Z and have 4 players take mid fast. While they take mid bomb holder plays passive A main.
Once mid players are on highway (could have one take Z but I wouldn’t) the main player pushes onto A and plants for main. Hold the retake. Profit!
4 players should buy armor, only one guy buys some nades (flashes and a smoke)
Bomb should be dropped to the nade guy
2 people including the nade guy go towards A Main making noise, and 1 more player has to go towards squeeky (opening the door, trying to make noise, but he should not be killed), while 2 other players hold B for pushes, not crossing to sunroom and making no sound (1 guy can watch B, and the other can watch mid)
The nade guy has to peak carefully to show the bomb to enemies and he should throw out most of his nades
Then the 3 people at A should run (not walk) from A main and Door and group up outside of A main
In 10-15 seconds people, who were watching B should run towards B, trying to get the enemies’ attention (there should usually be only one guy) and getting some kills.
CTs will rotate from A to B (you should usually wait from 8-13 seconds), and that’s when 3 players outside main rush towards the A Site.
There should be no CTs (there might be 1, but not more than that), you should be able to easily kill him and plant the bomb (it will be better if you plant it for A main), getting secure positions, because the CTs haven’t had time to rotate properly yet. And that’s how you win a pistol round as Ts on de_cache
. At least 2 smokes.
. At least 1 Molotov.
. Any weapons you’d like (multi-round strat)
-This is a T strat to counter any CT players in checkers. It isolates them, allowing you to take B site without any threats from checkers unless they push through the smoke.
-This strat is meant to be used when CT’s throw their default B main smoke because you can be picked while throwing the checkers smoke. It can be done while vulnerable, but that’s only recommended on anti-ecos when they don’t have AWPs or long rage capabilities.
- Set up for a B take. 4 people is preferable as this is a B site take through main and you’ll be eliminating checkers so you can’t use it to entry.
- 2 people need to set up for the molotov/smoke combo. -Smoke: https://www.youtube.com/watch?v=UsubkrgXNSQ (skip to 21:51) -Molotov: Just needs to hit the entrance to checkers under vents. This molotov is simply meant to keep anyone in checkers from pushing out into B main. There’s tons of ways to throw it.
- While these 2 players are throwing the nade combo, the other three should be holding for aggression. Whether you want 2 watching for flanks from mid and CT or 2 watching for pushes straight through main is personal preference.
- Once the nades are thrown, anyone still in checkers is completely isolated. You can now do a regular B site take without worrying about checkers.
VARIATIONS & ADVICE:
-It’s advisable to have whoever you left watching your flank remain a lurker in B main because once the smoke and molly clears, the CT in checkers is going to be a threat. If you have someone in B main, eliminating that CT becomes much easier.
-It’s not advisable to combine this strat with a mid to vents play. Since the CT in checkers will not have vision out of checkers from anywhere besides vents, vents is usually the only angle he’ll be holding. Your teammates from B main will not be able to support you. It’s very risky. Remember, this strat is not meant for a B split. It’s simply a brute force onto B with one spot of the map eliminated. Use it when you know there’s at least one CT in checkers and one CT on site, giving you one however-many-of-you-there-are vs 1 to take the site and then one guaranteed enemy location after site control.
-This strat should be combined with on site smokes that make it easier to take the site through your single entrance. Some recommended smokes are: The default tree room smoke, this on site smoke: https://www.youtube.com/watch?v=oiNziMzc1G0, a heaven smoke or molly if you can pull it off.
-The nades for this strat can be thrown by a single person. This opens up two interesting options. First, you can use it for a fake. This is recommended only after you’ve used it once so they’ll actually take the bait. Second, if your team does a rare mid to Z play, you can eliminate checkers for them and entry through B main while they entry through tree room.
-The times you should use this strat are: 1) When they consistently post an AWP on B main. Often times the AWP will fall back into checkers or simply play in checkers. 2) To counter a vent boost. If you think they’re doing a vent boost, smoking checkers and flashing through the B main smoke onto the site can catch the booster off guard and leave the player boosted in vents completely unable to do anything. If you’re really fast and really lucky, you can completely isolate both of them and if they were playing a 2 B setup, now you have the B site for free. If you’re really, really lucky, you can roast one or both with your molotov. 3) To counter a CT B main default smoke. Often times CTs will smoke B main to stop a rush. You can use their smoke as cover to throw your checkers smoke. If you really want to do a B split with this strat, substitute the molotov for a popflash into checkers and have someone or a pair clear it. Now you have checkers control and can split the site once your checkers smoke clears, although it’s advisable to just use a different strat if you want to do a B split.