3 smokes, 2 fires, and one flash is the minimum needed for this strat. Preferably, your entry fragger has a flash, smoke, and moly. The supporter needs a smoke and a moly. The awper or lurker just needs one smoke. Obviously, the players can buy more utility, but this is just the bare minimum. Also, you can split the required utility across more players as well if you’d like.
First, the supporter should smoke snipers nest, then 3-4 players will rush mid and the entry fragger flashes out to mid. The awper or lurker needs to stay at t spawn and smoke jungle. The mid players need to act fast, because the goal for them is to get to jungle and snipers before the jungle smokes fades away.
1-2 players go to a ramp. Their objective is to make a distraction at the a bomb site. At mid, the entry fragger peaks connector, and then throws a smoke to block off cat. As soon as the entry fragger throws this smoke, the 1-2 players at a ramp need to make a distraction. They need to throw flashes, throw decoys, and hopefully get a frag at a to sell the fake. The 3-4 players need to rush into jungle and into snipers. Then, they go to market and on to the b bomb site. The supporter throws a moly at van and the entry fragger throws a moly at cat.
The bomb will be planted B unless there is absolute certainty that there are no counter terrorists at the A bomb site. It is the 1 or 2 players’ responsibility to call whether A is absolute safe or not. Usually, it won’t be clear.
When the bomb is planted B, the 1-2 players at A can go to mid and/or watch cat to catch rotators that are trying to defuse the bomb at B.